![]() ![]() Um, when I render this, it's still looks perfect right now. Let me, let me actually go ahead and just bring the segments down. The basics of the low poly look right, are, um, you know, you've got, you've got to shape, which on the surface, you know, you can see all these little polygons, right? You can see them on. And I'm just going to open up a new project here. I want like some lumps and I want it to feel faceted. So let's start by dealing with the ground now, you know, I want that low poly look for the ground. And so a lot of the decisions about how much detail we need to add and all that kind of stuff have already been made.Īnd that's really important because, you know, for example, if we were going to be flying over the tops of these mountains and flying through them, we'd need them to be a lot more detailed and probably a lot more, I guess, specific in terms of their shape. And one of the great things about working this way is that we've already figured out where the camera's going to be and how far away all this stuff is from the camera. I've already made a copy of the first shots scene. Like what the heck is this thing going to look like? So there's really three big pieces to the puzzle, the plant slash vines thing, the building and the environment, the desert, let's start with the environment since we'll need that anyway, to get some lighting and reflections to, you know, kind of show up on our two main actors, the plant in the building. And now we have to start getting specific. ![]() ![]() It's like the skeleton of our short film. ![]()
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